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Killzone 3....

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Post  SlowHandMick Wed Mar 16, 2011 2:32 am

themanlikedave wrote:So, what was the outcome of the Killzone night debate?.

Is it thursdays now?

Was there even a conclusion reached?.

Stoney silence was the order of the day. But I think a night off GT5 this Thursday is in order so we can have a decent KZ3 session. I've got some running around to do late Thursday night and will be going offline at 11pm. So it's KZ3 9-11 for me.
SlowHandMick
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Post  themanlikedave Wed Mar 16, 2011 3:11 am

Cool, im down with that.

See you in the field. Shorlty before i get blown to pieces.
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Post  themanlikedave Tue Apr 05, 2011 5:26 am

Big ass update tomorrow...


Gameplay

•Bullet Damage and Faster Aim ribbon now unlock correctly
•Separate turn speeds for ADS on Primary weapons in Multiplayer
•Increased Accuracy ribbon effectiveness has been lowered
•Bullet Damage ribbon effectiveness has been lowered
•The 3rd person revive beam now shows correctly
•Bilgarsk Boulevard – preventing players getting stuck at spawn location
•Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
•Fixed a crash when joining a Guerrilla Warfare Clan match
•Blood Gracht – Fix for a hang when the Recon ability was used
Functionality

•Fixed a crash while joining a Warzone game
•Player gets directed to multiplayer lobby when being kicked from game due to inactivity
•Adjustments to reduce the server load
Exploit

•MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
•Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
•Bilgarsk Boulevard – Removed invisible collision of S&D objectives in Guerrilla Warfare
•Bilgarsk Boulevard – Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level
Single Player Campaign

•Scrapyard Shortcut – Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers
Menu

•Added a “Mute all” button
•Updated icons and text on the Medals statistics
•Fixed clipped text for moderator messages
•The Faster Reload ribbon now updates properly on the Personal statistics page
•The Increased Accuracy ribbon now updates properly on the Personal statistics page
•The Bullet Damage ribbon now updates properly on the Personal statistics page
•Fixes a hang when accepting a squad invite on the final results screen of an online game
•Fixed the Pause functionality in Botzone on the Class selection screen
•“Squad menu” is changed to “manage players” in the menu
Move/Sharpshooter

•Button configuration improvements – Swapped L1/L2 grenade and aim
•Melee is now on the circle button
•Multiplayer – Aim Lock will now time out after one second
•Camera turn upped while using jetpack. Lowered for mounted weapons
•Explanation of Custom Games
•Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don’t know when this will be yet.
PHASE ONE

Phase One of Custom Games gives players the option to create unranked games with the choice of:

•Game Mode
•Map
•Missions (Warzone only)
•Mission Time (Warzone only)
•Invite Squad members
•Invite Enemy Squad Leader
PHASE TWO

We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

More configuration options for missions in Warzone and Operations

•Adjustable kill count for Guerrilla Warfare
•Configurable Unlocks (choose which one you want to play with)
•Configurable Classes (choose which one you want to play with)
•Configurable Weapons, Abilities, Skills, Ribbons
•Friendly Fire On/Off
•Brutal Melee On/Off
themanlikedave
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Post  SlowHandMick Tue Apr 05, 2011 6:05 am

Great update. Will get back to KZ3 after the S4 beta - but before S4 is released - then I'll probably be done with respawn shooters online...
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Post  SlowHandMick Wed Apr 06, 2011 1:21 am

Steel Rain DLC available from tomorrow. FREE to PS+ users! That will tied me over to S4...
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